Monster Hunter Beginner Guide: Tips, Trick and Strategies
In my experience, Monster Hunter was very difficult to get into. My first MH game was Monster Hunter Tri on the Nintendo Wii and I found it incredibly slow at the beginning. I found it so boring that I quit altogether, until I decided to give it another go a few months after. And thank God I did, as Monster Hunter Tri had became an unrelenting addiction.
For those who are interested in getting into the series whether it be Monster Hunter 3 or the newly released Monster Hunter 4 Ultimate on the Nintendo 3DS, knowing the basics of hunting will greatly assist in overcoming the learning curve at the beginning. Trust me, persist with the game and you will be greatly rewarded.
So here is Nintendo News Fix’s ultimate beginners guide to Monster Hunter. Learn the basics principles well and you will become a legendary hunter in no time.
Crafting and Gathering
Arguably the most important facet of Monster Hunter is crafting and gathering. Unlike, the typical RPG whereby progression is measured by leveling up. Your hunters progression, strength and abilities are defined by quality of the weapon and Armor. You are essentially what you wear.
To create better weapons and armor, you will need to craft at the Smithy. In order to craft at the smithy, you will need to gather materials for him to do so. This is wear gathering becomes important.
A useful tip is to buy Iron Pickaxes and bug nets, these will be used to harvest mineral from rocks and catch insects in the wild. In addition to these, gather spider webs, herbs, bones, seeds and pretty much everything you can find in the wild. These materials will eventually be handy in creating new gear for your hunter.
Armor is typically crafted from the hides of monsters you have slayed. After slaying a monster, you will want to harvest all the goodies from the body, in case one of the materials is needed to make your dream armor set.
Selecting your weapon type
Monster Hunter series features 16 unique weapon types for hunters to select:
- Great Sword
- Long Sword
- Sword and Shield
- Dual Blades
- Hunting Horn
- Switch Axe
- Insect Glaive
- Charge Blade
- Light Blowgun
- Medium Blowgun
- Heavy Blowgun
The first question that most hunters will ask is what weapon type should I you use. The answer is that it depends on personal preference. To the credit of the developer, the weapon types are well balanced with none significantly better than the other, each having advantages and disadvantages. My tip to you is test out each weapon type and decide which class you feel comfortable feel, and more importantly the one that you will have the most fun with.
To help you decide, you can check out the Monster Hunter Wiki page for the weapon types to read about the traits, advantages and disadvantage of each class.
Selecting your armor
As a rule of thumb, you will typically want to wear the armor that offers the most defensive points and desired active skills. As you gradually complete quests, stronger monsters will be available for hunting and there hides will be the building blocks for stronger armor. Personally, I like wearing a complete set because it is much easier to work towards, less confusing and much more pleasant on the eyes. But in general you will want to pick and chose to get the best numbers and skills.
Essential items for hunts and how to craft them
Before you enter a dangerous fight it is important to carry the right items. The following is a list of important items to carry with you at every hunt.
- Potions/ Mega Potions: Restores Health
- Well done steak: Boosts Stamina allowing you to fight longer and more efficiently
- Whetstone: Sharpens your weapon
- Antidote: Cures status ailments
- Paintballs: Tags monsters allowing you track monsters as they move
To make these items use the following guide:
- Potion: Herb + Blue Mushroom
- Mega Potions: Potion + Honey
- Well Done Steak: BBQ a piece of meat until well done
- Whetstone: found in-game
- Antidote: Antidote + Herb
- Paintball: Bomb Casing + Paintberry
Understanding the basics of your HUD screen.
As highlighted by red marking, the Knife icon indicates the sharpness of your weapon. As you continue to use the weapon it will gradually go blunt, which will be indicated by chip marking appearing onto the knife. A blunt weapon will do significantly less damage. So it is important to keep it sharp by using a whetstone.
As highlighted by the red, the Green and Yellow Bar are your Health and Stamina meter respectively. The health bar is straightforward, as you take damage the green will deplete and can be replenished by taking potions during battle. The yellow bar is the stamina bar, which deplete and replenishes depending on your hunters activity. Running, dodging and attacking uses stamina, you can eat a well-cooked steak to increase the bar during battle.
How to trap and capture a monster
In Monster Hunter you can trap a Monster with either a Shock Trap or a Pitfall Trip. To make a Shock trap you will need to combine a Trap Tool and a Thunderbug. As for the Pitfall Trap, you will need to combine a Net and a Trap Tool.
Lay the respective trap on the field and lure the monster to run over the trap. Successfully laying the trap, will temporally immobilize the beast. At this point you can focus on severing a limb, lay a few cheap hits or capture it.
To capture a Monster, you will need to successfully trap a monster while it is in the limping state. While it is immobilized inside the trap, throw two tranquilizer bombs (combine bomb casing + tranquilizer) to capture the monster.
How to severe limbs
It is important to know that certain limbs from Monster can be severed. What parts can be broken varies from monster to monster, but the principle is still the same. To severe a limb, you will need to target the part until it falls off. Some mission require a severed limb to complete. Also, you can get additional and bonus spoils from the limb and carcass.
Take for example the Baroth above. Continually targeting the tail will eventually cause the limb to fall off. Some monster will require you to break off the wings, the scales or even the horns.
Understanding the different behavioral states of Monsters
A monster can enter a number of different behavioral states. On one spectrum a Monster can enter a tired state. A tired monster will typically behave sluggish, move slower, unable to fly or unable to shoot of fire balls. The clue is to notice changes in agression and signs whether saliva is dripping from he mouth. On the opposite spectrum, a Monster will enter a state of rage when it roars with a deathly tone. In this state, the monster is more aggressive and unforgiving with its attack.