The perk system that was made popular by the Call of Duty series now features commonly in many modern games now. Nintendo new IP, Splatoon, has burrowed that very same concept and implemented the design in the multiplayer segment of Splatoon.
In the latest entries in the Official Splatoon Tumblr, more information on perk system has been detailed.
Unlike in Call of Duty where Perks are allocated by spots, Splatoon opts for a different system. Perks are determined by what headgear, clothing, and shoes that your inkling is wearing. One such example is the “Ink Saver” which reduces the amount of ink to fire your main weapon.
“We’ve learned that headgear, clothing, and shoes all have different attributes that benefit those who wear them into battle. For example,this item comes equipped with “Ink Saver (Main),” which cuts down on the ink needed to fire your main weapon. There are apparently a whole lot more perks like this!”
Furthermore, it has been revealed that each gear can gain new perks and one top-class perk the more it’s used.
“Here comes a follow-up to the previous report!
Each piece of gear comes with one perk, but can gain new ones the more it’s used. Each item also contains one top-class perk, just waiting to be unlocked! I guess practice really does make perfect!”
Splatoon is shaping up to be a complex and deep multiplayer experience, one that the Wii U desperately needs to fill a particular void in its library.
Splatoon is scheduled to be released in May, 2015. For the latest updates on Nintendo’s shooter stay tuned at Nintendo News Fix.