There’s an groundless perception that Nintendo are misers when it comes to partnership. The less than positive accounts of Nintendo being hard-lined may be true back in the 90’s, however, this is not the case with the modern Nintendo. In an interview with Famitsu, the producer of the upcoming Wii U exclusive Devil Third’s, Tomonobu Itagaki, revealed interesting insight to what it is like to work with Nintendo.
Discussing his experience with the Japanese giant, Itagaki revealed that Nintendo wanted to push the creative limits of the development studio. In particular, the words of Nintendo’s Yamagami, inspired Itagaki to push the game to the limits, despite his initial apprehension.
“I’ve been making this game together with Mr. Yamagami of Nintendo for a while now, and one day he came to me with this really burning intensity. He asked me, “Why aren’t you showing off the Valhalla spirit?! Why don’t you really show what Japanese developers can do?!” So I asked him, “Can we get away with that? Can we push it that far?!” He replied, “Of course! Otherwise what’s the point of us working together?!” His words really lit a fire under us, leading to the creation of Ivan, the protagonist, and the in-game music.”
Itagaki’s experience with Nintendo very much falls in line with every other account – it is quite obvious that Nintendo tends to be quite supportive of their partners, while not being afraid to push them to create the best game possible.
Hopefully, this relationship fosters more great games in the future.