Nintendo Looking For Lead Graphic Architect For Next Gen Consoles; “System-On-Chip ” Experience Required

It is widely known that console manufacturers resumes research and development for their next generation console as soon as their latest product hits the market. It is safe to assume that Nintendo, Microsoft and Sony are already planning their next generation consoles.

A new job posting from Nintendo has revealed a few interesting tidbits regarding what direction the Japanese gaming giant is seeking for their future consoles architecture. The job posting is searching for a senior lead graphic architect to join Nintendo’s system-on-chip architecture group in Redmond, WA. As the job description notes that this group is responsible for the “Architecture of Nintendo’s game console SoCs.”

Judging from the jobs responsibilities, the position will be heavily involved in designing the architecture of Nintendo’s future system. You can read the job description below:

  • Evaluate HW graphics (GPU) offerings from SoC solutions available in the market based on performance, power, and silicon area.
  • Evaluate the performance of the SoC solutions for both proprietary and standard graphics APIs.
  • Determine workloads and simulation models for both performance and power characteristics of GPUs.
  • Keep track of GPU architectural improvements in the industry and devise strategies to incorporate them for future Nintendo gaming platforms. 
  • Act as the graphics architectural evangelist working with global Nintendo teams for future and on-going programs.
  • Work with external SoC vendors as the Nintendo focal point for graphics GPU architecture.
  • Should be prepared to work through architecture, design, validation, and bring-up stages of SoC design in cooperation with internal and external teams.

Summary Of Requirements

  • The ideal candidate will have had experience working directly in a GPU architecture and design team with significant responsibilities.
  • Low power and SoC design experience would be a plus. 
  • The candidate is expected to have good architectural insights and the ability to apply that for setting future graphics direction for Nintendo.
  • A bachelors degree (graduate degree preferred) in computer science/engineering or electrical engineering.
  • 5+ years of lead or architectural role experience are required.

Considering that the 3DS is well deep in its life-cycle, Nintendo’s vision for their next handheld should be known at this point. I’d presume that Nintendo is experimenting with the SoC solutions for their next home console.

What strikes me as interesting is the last point (bolded). In the past, Nintendo has been criticized for leaving 3rd party partners out of the discussion when it came to developing their hardware. Perhaps, Nintendo has heeded the calls for better cooperation from their partners, particularly regarding the power of the systems.

Furthermore, it is clear that Nintendo is looking to create an energy efficient console again, which shouldn’t be a surprise.

Questions regarding Nintendo next gen consoles won’t be answered until the Big N reveals the new boxes or valid leaks appear on the internet. However, it is always exciting to speculate about the future of gaming. Right?

Via: ( Nintendo )

1 Comment on "Nintendo Looking For Lead Graphic Architect For Next Gen Consoles; “System-On-Chip ” Experience Required"

  1. LOL what? The reason devs don’t work on the wii u because it is a totally different structure which makes it harder for third party to work on it because it would take more time and resources, it has nothing to do with its power

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