Miyamoto Talks Legend Of Zelda Wii U Game Design

Coming off the impressive showing at the Video Game Awards, Shigeru Miyamoto has revealed a few more interesting tidbits regarding the Legend of Zelda Wii U.

In an interview with YouTube personality – iJustine – Mr. Miyamoto explained the manner in which they are designing the world and how it encourages a different play behavior from the player.

Miyamoto revealed that players may forget their current in game object and adventure off to tangents to complete sidequests.

“Yeah, there may even be times where you forget what your goal is, because you are doing other things on the side. There may be times where you go in to one big one long dungeon, or you’re headed for a dungeon and doing other things on the side,” Miyamoto told iJustine.

He continued, “What we’re trying to do is design it in a way where you don’t have to play it for a super long time, but more matched to today’s lifestyle where you can think for a little bit, and say “maybe I just want to play for a little bit today and do this one thing.” and get that thing done, then take a break.”

From the sounds of things, the Legend of Zelda Wii U follows the same design principle of other open world games. By that I mean, encouraging players to stray off the beaten track to explore the many secrets hidden within.

Are you liking the sound of the Legend of Zelda Wii U? Let me know by leaving a comment below!

For the latest updates on the Legend of Zelda Wii U, stay tuned at Nintendo News Fix.

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